Capabilities

  • intervention
    Type: boolean
    required

    Whether the game can currently receive interventions (e.g., not if player already died, game over, etc.)

  • interventionTypeOverride
    Type: string · InterventionTypeenum

    Learning intervention applied (if any)

    values
    • None = NONE
    • Retry.MCQ = REPEAT
    • TurnWheels.All = DIGITAL_MANIPULATIVE
    • CueFading.ListenMCQFRQ = AUDIO_FULL
    • DragDrop.FITB = FILL_IN_THE_BLANKS