Capabilities

  • Whether the game can currently receive interventions (e.g., not if player already died, game over, etc.)

  • Learning intervention applied (if any)

    values
    • None = NONE
    • Retry.MCQ = REPEAT
    • TurnWheels.All = DIGITAL_MANIPULATIVE
    • CueFading.ListenMCQFRQ = AUDIO_FULL
    • DragDrop.FITB = FILL_IN_THE_BLANKS
    • CueFading.FRQ = CUE_NO_CUE
    • TimedRepetition.Recall.FRQ = COPY_COVER_RECALL
    • AnswerFirst.MCQ.FRQ = ANSWER_FIRST_PROBLEM_NEXT